This game has been in prototype development for too long, and the biggest mistakes have been realized in its infancy. I just wanted to document the biggest lessons learned so far and the final to do list to get it to playable before I shelve the project.
Biggest Lessons Learned:
- The Design MUST be complete and detailed. The biggest mistake I made was jumping into the development before a full design was created. For now on, code shoulden’t be done until I have a complete design built for the game, including PSD’s of the game graphics, layout, and full concept for gameplay and functions, including the UI and mechanics.
- Know how to do something before I do it. Some of the UI systems are written in different ways, making there interaction a bit awkward and strange. Of course, I couldn’t have circumvented this completely, I had to figure it out anyways, so really, its just a reminder that there might always be a better way to do something, but consistency is more important inside of a project.
So moving forward, I need to get the Wild Realms into a playable state so I can do some experiments and maybe work on something different for a bit. Here is the final to-do list for the prototype:
- Finish combat systems ( melee collision, missile stuff )
- Add the other bad guys
- add sound fx/music
- add stuff to the MWC
- Item destruction
- Bug fixes
- Pretty up stuff – add some particles to combat, fire flickers,
- Maybe depth?
- Make a video